![]() ![]() Notably, this title was a game where players were automatically moving forwards under most circumstances, meant to showcase motion control. Time Break was an alternate move that could be used this way. This could only ever be used when your meter was full through the accumulation of Pearls. This move returned in Sonic & the Secret Rings, under the alias “Speed Break”, likely somewhat inspired by Sonic 2006’s Mach Speed Sections. These hardware-based gimmicks were once very common (this is the origin of Big’s fishing, Chao Gardening, lock-on technology, etc), but seemingly vanished after the examples in Lost World (does Forces’s shared avatar online rental feature count?). Boost probably originated as part of a hardware gimmick to show off the dual screen potential of the DS, allowing players to jolt between the two screens. One could also Spin Attack during a boost, to help with downhill segments. In its debut, you could fulfill the Tension Gauge to a maximum point, and briefly gain unlimited usage of the Boost. This boost came from the fulfillment of a meter through gameplay. The Boost mechanic has several antecedents (Advance 2 & Heroes for examples of them), but the first instance of something akin to what the Boost is today was introduced in Sonic Rush. ![]()
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